Quick update,
I am running:
- Unreal 5.5.4
- Captury 267f
- LiveLinkFace 1.4.2
- Switchboard & SB Listener 5.5.4 (UE 5.5 release)
- Windows 10 Unreal workstation
- Ubuntu 24 LTS Captury workstation
I was able to configure my project settings to record in Unreal & Captury simultaneously with UE’s switchboard; however it appears that the LiveLinkFace plugin is still buggy and does not play well with this tool, I’ve removed the device from thescreenshot below for this reason.
My solution was to start with a fresh template project, enable my plugins, set the project UDP Endpoint to the workstation IP, Launch an OSC server when unreal launches, and work through the series of steps to launch unreal to play nice with switchboard. In 5.5.4, Switchboard listener must launch prior to the engine running, Switchboard then is Launched to connect with Unreal. A Take Sequence is created, and Take Recorder is set to record to that sequence with a subject. Not a complete win, as I’d like to trigger face recording with my iPhones, but still a win for today.