Hello all,
I’m configuring a virtual production mocap system with Unreal, and have encountered an issue connecting my devices with UE’s built in switchboard plugin.
I’m running a fairly basic setup, with 2 laptops; one for mocap and the other for realtime. These workstations are connected with a wifi 6 router, which I have my iPhones connected to. Basically, I’m able to use switchboard to trigger recording on my Captury Workstation with a plugin I wrote, but am having serious issues connecting to and triggering recording in UE & Metahuman Animator on my LiveLink Face app.
If anyone is able to discuss best practices for Virtual Production with Unreal, or if you have familiarity with the Switchboard plugin, I’d be very grateful for some help troubleshooting my system setup and workflow.