Hey everyone,
I’m getting an issue where I’m trying to connect my second machine to the switchboard as a render node.
I just setup the project on both machine (Using native windows local sharing system)
I start the SitchboardListener on the Second machine and I from the master machine I can connect just fine but when trying to render the scene from the Master to the RenderNode I’m keep getting this issue :
[07:48:29][I]: Connecting to 192.168.1.49:2980
[07:48:29][D]: Node_0: device status change: CONNECTING
[07:48:29][D]: Node_0: device status change: CLOSED
[07:48:44][I]: Node_0: nDisplay config file successfully transferred to C:\Users\Demon\AppData\Local\Temp\ndisplay\F680D30B41DAD99E5BD2E6B48D5429D5.ndisplay on host
[07:48:44][I]: Node_0: nDisplay uasset successfully transferred to C:\Users\Demon\Documents\Unreal Projects\VirtualProd\Content\InCamVFXBP\nDisplay_InCamVFX_Config.uasset on host
[07:48:44][D]: Config File: C:\Program Files\Epic Games\UE_4.27\Engine\Plugins\VirtualProduction\Switchboard\Source\Switchboard\configs\VirtualProd.json updated
[07:48:44][I]: Launching UE4: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor.exe "C:\Users\Demon\Documents\Unreal Projects\VirtualProd\VirtualProd.uproject" LED_CurvedStage -game -messaging -dc_cluster -nosplash -fixedseed -NoVerifyGC -noxrstereo -xrtrackingonly -RemoteControlIsHeadless -StageFriendlyName=Node_0 -MaxGPUCount=2 -dc_cfg="C:\Users\Demon\AppData\Local\Temp\ndisplay\F680D30B41DAD99E5BD2E6B48D5429D5.ndisplay" -dx12 -dc_dev_mono -dc_node=Node_0 Log=Node_0.log -ini:Engine:[/Script/Engine.Engine]:GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine,[/Script/Engine.Engine]:GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient,[/Script/Engine.UserInterfaceSettings]:bAllowHighDPIInGameMode=True -ini:Game:[/Script/EngineSettings.GeneralProjectSettings]:bUseBorderlessWindow=True -unattended -handleensurepercent=0 -UDPMESSAGING_TRANSPORT_MULTICAST="230.0.0.1:6666" -UDPMESSAGING_TRANSPORT_UNICAST="192.168.1.49:0" -ExecCmds="DisableAllScreenMessages" -fullscreen
[07:48:44][I]: Node_0: unreal with id faa4bf18-4578-456a-91b6-c10d4405ed01 was successfully started
[07:48:44][D]: Node_0: device status change: OPEN
[07:48:44][I]: Node_0: Program with id faa4bf18-4578-456a-91b6-c10d4405ed01 exited with returncode 1
[07:48:44][D]: Ended unreal faa4bf18-4578-456a-91b6-c10d4405ed01
[07:48:44][I]: Node_0: retrieve_log with id aa51797e-d438-4238-8786-ad81cc155a44 was successfully started
[07:48:49][I]: RsyncServer.monitor: [log] 2022/04/15 07:48:49 [232] connect from desktop-render.home (192.168.1.49)
[07:48:49][I]: RsyncServer.monitor: [log] 2022/04/15 07:48:49 [232] rsync allowed access on module device_logs from desktop-render.home (192.168.1.49)
[07:48:49][I]: Node_0: Program with id aa51797e-d438-4238-8786-ad81cc155a44 exited with returncode 23
[07:48:49][D]: Ended retrieve_log aa51797e-d438-4238-8786-ad81cc155a44
[07:48:49][D]: Node_0: device status change: CLOSED
All the windows are minimized as expected but nothing render and the launch fail with error 1 or error 23
If anyone have an idea on what to do I’ll be more than happy