Hello,
I am trying to launch from Switchboard in UE 5.3. Switchboard is connected and listener is open, however when Iaunching nothing happens. Here is what the listener outputs. Any ideas. Thanks a lot!
LogSwitchboard: Display: SwitchboardListener 2.3.0
LogSwitchboard: Display: Successfully initialized engine.
LogSwitchboard: Display: Successfully initialized socket system.
LogSwitchboard: Warning: NvAPI_Mosaic_EnumDisplayGrids failed. Error: NVAPI_OUT_OF_MEMORY
LogSwitchboard: Warning: Defaulting to: -ip=0.0.0.0
LogSwitchboard: Warning: Defaulting to: -port=2980
LogSwitchboard: Display: Started listening on 0.0.0.0:2980
LogSwitchboard: Display: Incoming connection via 10.0.0.60:56840
LogSwitchboard: Display: Received set inactive timeout command
LogSwitchboard: Display: Received send file to client command
LogSwitchboard: Display: Received receive file from client command
LogSwitchboard: Display: Received receive file from client command
LogSwitchboard: Display: Writing 2235 bytes to C:\Users\rober\AppData\Local\Temp\ndisplay\67A8AE594B93CEEF6B48A9868006F0F7.ndisplay
LogSwitchboard: Display: Writing 33975 bytes to C:\Users\rober\Documents\Unreal Projects\Testprojek001\Content\nDisplayConfig.uasset
LogSwitchboard: Display: Received minimize windows command
LogSwitchboard: Display: Received start command
LogSwitchboard: Display: Started process 5844: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe “C:\Users\rober\Documents\Unreal Projects\Testprojek001\Testprojek001.uproject” -game /Game/Main -messaging -dc_cluster -nosplash -fixedseed -NoVerifyGC -noxrstereo -xrtrackingonly -RemoteControlIsHeadless -StageFriendlyName=“Node_0” -MaxGPUCount=2 -dc_cfg=“C:\Users\rober\AppData\Local\Temp\ndisplay\67A8AE594B93CEEF6B48A9868006F0F7.ndisplay” -dx12 -dc_dev_mono -dc_node=Node_0 Log=Node_0.log -ini:Engine:[/Script/Engine.Engine]:GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine,[/Script/Engine.Engine]:GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient,[/Script/Engine.UserInterfaceSettings]:bAllowHighDPIInGameMode=True -ini:Game:[/Script/EngineSettings.GeneralProjectSettings]:bUseBorderlessWindow=True -ini:Input:[/Script/Engine.InputSettings]:DefaultPlayerInputClass=/Script/DisplayCluster.DisplayClusterPlayerInput -unattended -NoScreenMessages -handleensurepercent=0 -UDPMESSAGING_TRANSPORT_MULTICAST=“230.0.0.1:6666” -UDPMESSAGING_TRANSPORT_UNICAST=“10.0.0.60:0” -UDPMESSAGING_TRANSPORT_STATIC=“10.0.0.60:9030” -ExecCmds=“DisableAllScreenMessages” -windowed -forceres WinX=0 WinY=0 ResX=1920 ResY=1080 -CONCERTSERVER=“Testprojek001_MU_Server” -CONCERTSESSION=“MU_Session” -CONCERTDISPLAYNAME=“Node_0” -CONCERTISHEADLESS -DPCVars=“Slate.bAllowNotifications=0,p.Chaos.Solver.Deterministic=1”
LogSwitchboard: Display: Started FlipMode monitor 2372: …/…/…/Engine/Binaries/ThirdParty/PresentMon/Win64/PresentMon-1.8.0-x64.exe -session_name session_5844 -output_stdout -dont_restart_as_admin -terminate_on_proc_exit -stop_existing_session -process_id 5844
LogSwitchboard: Display: Process 5844 (unreal) exited with returncode: -1073740791
LogSwitchboard: Display: Killing app with PID 2372
LogSwitchboard: Display: Received start command
LogSwitchboard: Display: Started process 1420: C:\Program Files\Epic Games\UE_5.3\Engine\Extras\ThirdPartyNotUE\cwrsync\bin\rsync.exe “/cygdrive/C/Users/rober/Documents/Unreal Projects/Testprojek001/Saved/Logs/Node_0.log” “rsync://10.0.0.60:8730/device_logs/”
LogSwitchboard: Display: Process 2372 (flipmode_monitor) exited with returncode: 0
LogSwitchboard: Display: Process 1420 (retrieve) exited with returncode: 0