Hello! I am building a health meter and I can’t seem to figure out how to switch textures out based on health level. Specifically, I have an asset that I’m using for normal health that will switch to a different asset when health is low. This is all built through UMG, 2D only.
I’ve followed a few tutorials I found here, mainly this one: How do you change the texture on an object with blueprint? - Rendering - Epic Developer Community Forums but it’s not quite working for what I want it to do. Is there another simpler way to swap textures out based on an event that is not a button press?
Thank you thank you!