In my game we shoot a character and his head blows off. The way I was going to do this is if you have one mesh with a head and one mesh without a head and then we just switch between them on event headshot.
Im guessing I could just have two skeleton meshes in the components of the blueprint but and then set visibility between them.but that sounds a bit intense on the cpu side as this is for mobile and Im using ragdoll too.
Any suggestions on how I can go about doing this? thanks guys