Switch Skeleton mesh on event ?

HI guys

In my game we shoot a character and his head blows off. The way I was going to do this is if you have one mesh with a head and one mesh without a head and then we just switch between them on event headshot.

Im guessing I could just have two skeleton meshes in the components of the blueprint but and then set visibility between them.but that sounds a bit intense on the cpu side as this is for mobile and Im using ragdoll too.

Any suggestions on how I can go about doing this? thanks guys

There is a node called “Set Skeletal Mesh”. You can simply change it when your event triggers.
Just get your skeletal mesh component take the output and use the context menu to search for “Set Skeletal”. It should look like this:


Cheers :slight_smile: