Switch placed Actors with foliage tool counterpart.

Are you positive? Its likely not the same at all.
Foliage partitions its instances in a very different eay than HISM did in prior engine versions.
Its built on the assumption that large amounts of instances would be aggregated to reduce drawcalls.
HISM were not.

I can’t say I agree with this. Unless things in the new enginen have changed drastically - which they could have with nanite and all…

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