Hey,
I am currently trying to implement a switch from PC to VR in runtime. It’s just someting I need for this project.
Both the PC and the VR part are working fine when started seperately.
As VR Device I am using the Quest 3, which is connected via cable to the PC.
For the Unreal Version I have tried using UE 5.4 and 5.5
So far I have been trying to use the “Enable HMD” node.
The problem is that after trying to switch to VR “Enable HMD” returns true and I also get the feedback from my Quest 3 that something happend. On “screen” of the Quest 3 I can see that it opened a new window which says “Loading”. But there is never any progress with the loading and it’s stuck there.
After searching online for a while for a solution I have also tried some console commands but the result was always the same. I am always stuck in “Loading”.
The commands I have used so far are: “vr.bEnableHMD 1”, “vr.bEnablestereo 1”, “r vsync 0”, “hmd enable”, “stereo on”, “hmd mirror 1”.
Cheers,
Proby