I do not like using switch on string, but Widget Comboboxes (afaik) only allow text. I am building a Dev Menu when selecting a level from within the Content folder and not playing through the main menu. If the developer wants something, they can press a key to bring up a series of comboboxes to request things.
I came across what appears to be a bug, but perhaps it is intended. The first selection in a combobox is None. When the combobox event named OnSelectionChanged fires, I fire an event on the playercontroller passing in the string argument that was selected. I use a Switch On String node to decide what to do. However, it appears if the Switch exec pin is labeled None, its text does NOT show up in the SwitchOnString node.
Has anyone else seen this? Not sure if I need to fill out a bug report or if it is intended. I can’t find anything stating this is intended and supposed to happen: