I found this bug that prevents me from finishing my project.
I have Switch on String used like this:
What it does is - when the signal reaches the switch it checks the display name of a pickedActor (actor you the player previously picked from the level).
This works perfectly fine in the editor, and logging out the display names produces something like this:
The problem occurs when I cook my project, because then the switch never propagates the signal.
I did a little debugging and found the problem - after I cook the game, all of the display names of my pickedActors get a suffix added to their display name by the cook process like so:
causing Switch on String to NEVER work, because display names are never right.
If anyone has any idea how to fix this issue, please help (i dont even need exact strings, if the Switch On String would have a “contains” checkbox that would be enough - but I dont know how to add it)
Thanks for any help