just like this switch node for enum, but having a class or soft class reference for input?
I am finding many situations where I wish I could create a switch on class, where, I can input a base class, and the out pins will be all the derived classes of the base class?
Is this not extremely useful? Am I missing a better way to be programming things instead of by using class? Right now, I am setting up sequence node and checking for each class in sequence and as soon as result matches, returns function result
So, this made me try something and it worked:
I had to use a string switch, and manually et each pin to the correct soft reference (I tried to copy Reference from Editor, but it adds extra and leaves out the “_C” at the end, so had to manually type in)