Switch - Multiplayer FPS - Where players design the environment

We’re going for an open development with Switch - this means we’ll be sharing techniques, effects & tricks that we use during the development of our game. To get this started I made the first entry talking about Custom Depth that we use for a number of player effects in our game.

http://www…com/the-many-uses-of-custom-depth-in-unreal-4/

Expect more of this in the future! :slight_smile: