Hi everyone
Yesterday, thanks to @Supremative i set up a nice switch materials blueprint for my archviz project. At this point i have an issue.
Everything works fine except for when i try to use a translucent material in the switcher. It automatically apply to my object the default material grid
I attach some screenshot to better undestanding the problem
If i use an opaque material in the switch, it just works fine
i need to use a translucent material, because the goal here is to create some sort of x ray view
i don’t really get what you mean by “set translucent mat directly in the level editor”
I create it in the content drawer and then modify it in his MaterialUI Tab
Is that another way to do it?