Switch game localization

I have fully translated and compiled the translation, but how to switch localization correctly


I have created ustructs containing ftext variables and pass localized variables to them

#define LOCTEXT_NAMESPACE "Eda"
   edi[0].nazvanie = LOCTEXT("pirog", "Пирог");
   ...
#define LOCTEXT_NAMESPACE

but when I try to change the language of the game to another one using FInternationalization::Get().SetCurrentCulture("en");, they do not change their name in the user interface, only the unreal editor changes the language



What am I doing wrong?

image

Try to start the game as Standalone Game and it should work.

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