Switch Engine Version to Source Build

Hi everyone!

I’ve read that to host my game on a dedicated server, I need to build the engine from source. If I develop a multiplayer game with the launcher-installed Version of UE4 and later on decide that I want to host my game on a dedicated server, can I just use the “Switch Unreal Engine Version” Option on the .uproject-File without big problems?

Thanks for any help

if you are in development phase I recommend packaging the windows 64 version(or linux ) and run it with -server argument (from cmd or create a shortcut and add -server at the end of file name after" )Thats going to be a Lot faster!