Hi guys!
I’m kinda new to UE4 blueprints, so bear with me, please:
I have a first person character and at a specific moment i click on a keyboard on a table. The camera switches with another camera that’s above the computer, closer to the keyboards.
The only thing that I can’t figure out is how to make the new camera to rotate in place. I want to click on certain keys with the crosshair from the middle of the screen.
I created the switch operation and it works(below).
Then I created some camera controls but they don’t seem to work as they manipulate my character and not the new camera.
What should I do?
Thank you very much!
theres a few things to try. first you could try disabling input to the character when you transition to the new camera. second you could have the camera as a pawn and posses it so it has priority. last you could modify the input priority so that the camera actor has a higher priority for input and make sure consume input is checked.
i havent tested this but its some ideas to start.
The new camera is already a pawn. O disabled the character input and it doesn’t move anymore. That is ok. But I can’t figure out how to change the input priority for the new camera. 
those suggestions were more of a this or this not a do all these things at once lol.
the making the camera a pawn was mentioned because by default the pawn you posses should get the input. so if you unposses the character and posses the camera then you are the camera.
the disable input was mentioned to work like this, if the player character can’t receive input then the input would go to the next actor than can use the input.
the last bit of input priority, in this case if there is two actors who can both receive input then the one with the best priority will get the input. i believe lowest wins but i could be wrong there. so in theory if your character has a priority worse than the camera pawn, then the camera pawn would get the input.
as for changing input priority, open the actor and go to its class defaults. in the details panel look for the input section, then input priority.