In a Blueprint widget, I’m spawning a camera (while in editor mode) at a particular location and I’d like to switch the default viewport to use this new view. Set View Target with Blend seems to the only work in the game(?).
Seems like since it menu option not switch cameras it would be included. There’s a Set Viewport Camera node but it seems to require a DisplayCluster Module API imp, which is not the most documented item.
So is there an easy way to simply switch the default viewport to show from a camera using a blueprint widget?