I would like to switch between cameras with blend like the function SetViewTargetWithBlend but instead to use CameraActor, I will need to use UCameraComponent (camera third view to top down view and inverse).
My UCameraComponent are childs of SprinArm.
How can I handle this behaviour ?
Behaviour needed (instead CameraActor, I need to use UCameraComponent) :
[Switch camera at 6 minutes 20 seconds][1]
Thanks a lot, i spend 3 hours trying to figure this out! I tried to make a transition between 2 cameras when the player died but couldn’t find out how to use view target with blend because he just didnt want to take my camera for his new view target. Your solution worked like a charm now i just need to find why it is tilting when transitioning.
While ultimately this is a good solution, it’s highly recommended to never use child actors (PS4 won’t even compile them and Epic themselves state it’s best to avoid using them). A better (solution would be to spawn the actor then attach it to a spring arm component.