What would be the best solution for switching/blending the player camera (‘FirstPersonCamera’) to a camera inside a blueprint class?
I want to change the camera for a closeup for a combinationlock (see image below) but the “Set View target with Blend” is only working in the level blueprint, right?!
Is this even possible or would it be better to simply move/set/manipulate the ‘FirstPersonCamera’ transform?
“Set View Target with Blend” is for me only working in the LevelBlueprint. I tried it without the LevelBlueprint but that didn’t work! What am I doing wrong?