What would be the best solution for switching/blending the player camera (‘FirstPersonCamera’) to a camera inside a blueprint class?
I want to change the camera for a closeup for a combinationlock (see image below) but the “Set View target with Blend” is only working in the level blueprint, right?!
Is this even possible or would it be better to simply move/set/manipulate the ‘FirstPersonCamera’ transform?
Hope someone can help!