I need to be able to switch between multiple characters and have AI take control of any characters not currently being controlled by the player.
Currently I have multiple “Player Characters” placed in the level and use the number keys to switch between character possesion using the number keys, as explained here:
I am using Character Blueprints, though i’m a little confused with the difference between each tbh…
EDIT: From what I can tell I think i’m using the wrong type of Blueprint for characters and should just be using Pawns… The game I am looking to make is an UE4 version of the PS1 game “Team Buddies”. You pretty much use crates to “craft” characters, then fight other teams using those characters.
If anybody could thrown me into the right direction that’d be great. I’ve currently watched the “Introduction to Blueprints” and " Third Person Character Blueprints"
Thanks for your help