Hi there, I’m trying to make a set-up which allows the player to switch pawns. I’ve managed to make a system which cycles through the pawns and makes the player controller possess the desired pawn. That’s all fine and dandy. When a pawn is un-possessed by the player controller, I want it to go back to being controlled by it’s default AI controller. How can I do this?
Here is an image of my switch function, which works well. It’s in the player controller.
Then the pawns settings.