Well I tried it with the console command and it still does not work. I do it in the level blueprint so that I can get an absolute reference to my 2 Pawns. Here is the link to the blueprint: Switch FPS to VR Pawn (not working) posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
What happens: I start the game in First Person mode. I can move around interact with everything, just as it should be. Then I press V (right now this is my debug key to test this out) to switch to VR. It seems to possess the VR pawn but he is stuck in the floor and the Oculus Rift doesn’t show any image. Also I can’t move anything. When I press “V” again, I can go back to the First person pawn and control him just the way it should work.
Is there any other command I need to do to activate the Virtual Reality mode? I’m kind of lost here. -.-
EDIT: I also did a “print string” after the possess node to check, if the Head Mounted Display is Enabled (I just printed the Bool: “Is Head Mounted Display Enabled”). And it always returned false.
Maybe you can’t do this from the level blueprint?