so i have a classic 3rd person blueprint with a camera attached to the character. but i also have a second, static camera in the scene. i want to switch from the 3rd-person view to the static camera. how do i refrence the two cameras between blueprints?
how do i refrence the two cameras between blueprints?
Create an Instance Editable
actor ref variable in the classic 3rd person blueprint and pick the other camera from the level.
i want to switch
The questions is a bit vague. I assumed you need the 3rd person BP know about the other camera’s existence. Things can be done differently if, let’s say:
- we enter the room → switch to the other cam
- we leave, we switch back to player
How to set it up depends on the scenario, and on who does the switching. Perhaps we’re clicking a UI button to flip cameras => again, a different setup would be needed. Is there only one static camera ever? Or there’s a dozen…