yeah, I’ve gotten exactly this setup working normally… and I think both cameras can be left to active… in Begin Play, just use Set View Target with Blend to nominate your first choice… the inactive camera might be the problem
sorry to ask, but the spring arm setting are the same and correct… right?
i just redid the whole setup in a new project and it’s working as expected. I dunno what went wrong. Nevertheless thanks for your help, much appreciated
… ok! this child actor approach is a bit of a workaround… but from my research it’s the best current available way to smooth between 2 cams on the player character