Switch Between Animations based on Weapon Equipped

I thought I had posted a photo of my setup but I guess it got removed. Either way, thank you very much, but the enum is what is currently causing the problem. I already have a set by enum weapon type, but it just fully ignores the weapon in hand and only follows the set default value of said enum. So I feel like I’m either forgetting a step that can basically transfer my weapon information to me or soemthing. Thank you again for the comment though!