So I am trying to switch between different State Machines that hold different animations based on the gun in hand. I do a blend by enum/Weapon Data, and plug everything in. But it just doesn’t work. It still is only set to what the default value of the Weapon Data is. It just ignores what my character is holding. I don’t understand. Could I just make a seperate Animation BP for each gun, rather than state Machine, and then select between Anim_BPs by Weapon Data? I have all the animations and models. So there should be nothing missing physically. It’s something I’m not catching. Honestly If anyone wanted to just give a rundown of how to have Animations switch based on Weapon Equipped that would be super helpful as well. Cause all the tutorials I’ve watch either just focus on using 2 set guns, or don’t even bother with hand animations. I feel like it shouldn’t be that hard. So what exactly am I missing?
Use plya montage …and animnotifi
I thought I had posted a photo of my setup but I guess it got removed. Either way, thank you very much, but the enum is what is currently causing the problem. I already have a set by enum weapon type, but it just fully ignores the weapon in hand and only follows the set default value of said enum. So I feel like I’m either forgetting a step that can basically transfer my weapon information to me or soemthing. Thank you again for the comment though!