I am currently playing around with the SidescrollerShooterKit and tried to use my own character with the player-blueprint from that Kit.
Inside the BP the animBP gets referenced as a objectReference-Variable and used in a lot of places. If i want to use my own character i have to retarget and create another animBP, but ofc if i use that with the characterBP the references don’t match up, cause the 2 animBP-Objects are diffrent. I already changed it out by hand once and that works (and in worst case scenario is a backup workflow) but it gets tedious.
Is there a way to switch out the animBP-References without having to go through the characterBP by hand and changing every get/set call? As the animBP’s are basically the same thing except using a diffrent skeleton, maybe i can convert them somehow?
Thank you all for the help ^^