Switch Actor creates a drop down list for all child actors assigned to it in the level outliner. “Selected Option” in the Details lets you chose which of the child actors is visible. The rest is invisible.
I would love to be able to add a Switch Actor to the sequencer and then chose between the child actors to be visible whenever I want by creating a keyframe. For example to simply switch between a set of Text 3D actors whenever I want.
Ideally the Switch Actor would come with that functionality and allow to simply create a track for it in the sequencer. This doesn’t seem to be the case.
So my guess is this has to be achieved through using a blueprint actor? It is possible to create a Switch Actor variable in a blueprint. And also to expose that to cinematics.
I have no idea how to go on from here, since blueprints are pretty overwhelming. Maybe there is some way to use an Event Trigger to set the “Selected Option” from the drop down list?
Any help is appreciated.