"Swiss Cheese" World Partition in some areas of the World, Missing Cells / Batched Cells?

anybody had this weird World Partition behavior seen in the video? all of the content in the cells are identical (landscape proxy+some scattered small meshes) pretty much tried everything short of looking into making my own runtime grid class… nothing fixes this swiss cheese runtime cells on the left side (and slightly on the top) of my world, changing WP grid class + settings only changes how the swiss cheese cells stream, but they are consistently broken always on this world

different world settings / console cmd have effects on these broken cells but never fixes it to a usable state, still always is some shoddy streaming loading way more then its suppose to far away while not loading ■■■■ properly until basically right ontop of the cell, seems extremely arbitrary, even deleting every actor except the landscape the cells remain broken

making other test maps with identical content setup (landscape + randomly generating some static mesh actors on it) has a perfect runtime grid debug ui + streaming behavior leading me to believe its a problem with the specific World and not fundamentally how im building the worlds content ect

is there a way to rebuild a maps runtime world partition stuff? not really much info on world partition honestly besides some low hanging fruit “how to setup” documentation/videos

Can you explain what was the problem? I see in your debug that all the cells in your circle are loading. the circle is your visible range.

For the other cells though, I’m not sure why they stay loaded. Did you make them permanently visible?

If you need longer visible range you need to increase it

nothing is set to permanently visible is the problem, here is another video for context, first few seconds im flying around the “working” side of the world, small grid load range all works great, then i try to go to the “not working” side of the world

runtime cells are loading / unloading erroneously based on the streaming source locations, its FUBAR and even cleansing the map of all actors and leaving a plain empty landscape the problem persists… seems like a very weird bug or corruption or something xD

If you are planning to fly that up high, you’ll need to increase loading distance in the world setting → grid size