anybody had this weird World Partition behavior seen in the video? all of the content in the cells are identical (landscape proxy+some scattered small meshes) pretty much tried everything short of looking into making my own runtime grid class… nothing fixes this swiss cheese runtime cells on the left side (and slightly on the top) of my world, changing WP grid class + settings only changes how the swiss cheese cells stream, but they are consistently broken always on this world
different world settings / console cmd have effects on these broken cells but never fixes it to a usable state, still always is some shoddy streaming loading way more then its suppose to far away while not loading ■■■■ properly until basically right ontop of the cell, seems extremely arbitrary, even deleting every actor except the landscape the cells remain broken
making other test maps with identical content setup (landscape + randomly generating some static mesh actors on it) has a perfect runtime grid debug ui + streaming behavior leading me to believe its a problem with the specific World and not fundamentally how im building the worlds content ect
is there a way to rebuild a maps runtime world partition stuff? not really much info on world partition honestly besides some low hanging fruit “how to setup” documentation/videos