Hi, I’m hoping someone here can help, i’m using a plugin called ultimate touch components and I’m trying to combine a pinch to zoom and swipe to move blueprints. But the example swipe to move only works from one angle, it currently gives a value which is added to the actor location. Does anyone know what i can add for it to consider the current rotation of the camera
I’ve spent hours trying to fix this adding local offset doesn’t work as I have to angle my spring arm upwards so the X and Y axis are rotated and I can’t use the offset as I want to use the spring arm length as a zoom.
Thanks,