A small asteroid in orbit around a giant rock.
Both asteroid and rock have a water bubble.
Gravity settings allows the player to walk or swim while the asteroid moves around it’s orbit path.
Underwater effect is applied when camera touches the water.
that’s crazy, in a good way!
Thanks! I’ve been thinking about an unusual scenario…where player has in 1st instance to deal with Gravity forces and liquids&solids.
This time on a planet surrounded by a huge water blob.
Testing player entrance&exit from water and swim movements.
Underwater light&image distortion effects are applied when Camera enters the water.
Gravity attraction changes from ground (980) to water (100) in order to simulate a realistic liquid floating movement.