Currently when my player character ‘BP_Franklin’ overlaps with a Collision Box from ‘BP_SwimArea’ with the below blueprint logic, nothing happens. I can see it firing and setting the ‘Swimming’ mode, but the mode itself doesn’t slow him down or allow him to move freely, similar to ‘Flying’ mode which works but its more like falling that flying.
All I want is for the player to float around this dark red area freely, up/down/left/right etc as well as change flipbook to a swimming version but one battle at a time.
I have the following working for me, for whatever reasons I couldn’t get the player to go down AND up likely because I don’t understand Input Actions much, he could only go up, this resolved that issue.