In my map the player is swimming a few meters above the water ( VK_Waterbody_swimmingpool_C).
Does anyone know why this is happening? It was ok. yesterday, and there was no editor update. All other collisions are fine. The water’s collision also looks good in collision preview mode. Some kind of world space offset?
Just in case somebody wonders- the swimmingpool’s collision got corrupted for no apparent reason. (I was just adding static mesh objects lately, no verse coding or anything else sophisticated). The easy and obvious solution: replace the broken swimmingpool.