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I get this animation atemp to do transition into Walk/Run animation
This are the blueprint prints and recorded link to the problem.
[link text][1]
I get this animation atemp to do transition into Walk/Run animation
This are the blueprint prints and recorded link to the problem.
What are your Idle/Run to Swimming transitions look like (both of them)?
You can try observing the anim graph as they swim to see if it’s flickering between Idle/Run and Swimming. I’d assume that’s the issue area because of the jittering. I think it comes down to how you are setting the “Is Swimming” boolean, but it’s hard to pinpoint without looking and testing myself.
https://we.tl/t-R0JLaPRADV Here is a link, atm i dont know how to make project file any smaller, that all i could do for now.
I’ll take a look when I can!
I disconnected the True branch of your Set Rotation Rate and I’m not seeing jitter anymore. See Picture.
Try it yourself and let me know if that solves it.
Thank you, this help alot, there is no more jitter, now i must see how can i make the character to move up and with mouse control.
Awesome! Good luck!