I’m following up on this thread: https://support.capturingreality.com/hc/en-us/community/posts/360008861832-Sweet-View-texture-resolution?input_string=Texture%20view
Experimenting with unwrap reaolution I can now show that it is indeed a bug.
All three examples are exactly the same geometry and alignment, only the unwrap is different. The model is geo-referenced to 1m per unit.
Here you can see the unwrap with 0.001 texel size, very close to the Optimal Texel Size - the 3D model is not to far off the original resolution of the images:
This is the unwrap with 0.01 texel size, as to be expected much less sharp but still ok:
Finally, the unwrap with 0.002 texel size, which was created last. It should be close to the 0.001 unwrap, but look how it looks like instead:
