I’m using this function, with the start and end at the location of the character. I just want to do a sweep around the player when a button is pressed, to see if a specific object is in the area. I am returning to a bool off of this function, to see if there was a hit. It always returns false, even when the hit does hit the object (I have the debug trace drawing turned on, so I can see that it did hit the object). I have setup a custom trace channel in the editor through the project settings, and I can see it in my defaultengine.ini. I am passing that channel to the function, and the only blocking hit I have turned on on the object is that trace channel. I’m not sure what is going on here. I don’t know the tags to use to add code to a forum post, but if it will help, I will post the code.
Anybody have any ideas?