These are a few features that i think would be a great help in unreal:
- Sweep with an object that has multiple collision. Capsule collision right now work fine, but not that great, especially when then skeletal mesh is a complicate one, for example: a fire truck that can extend it’s ladder. If i use capsule collision, either i have to use a huge one, or i have to ignore collision on some part of the mesh, usually the ladder, or i have to manually attach box collision to some bone and manually check for each box overlap event, it make program more complicate and not that resource efficiently.
- Tag editor. I don’t think this gotta to be something fancy, just allow people to search for object with the same tag, display current tag in scene and that is it. I don’t use tag that much, mostly because if i do, i will have to do a bunch of unnecessary works, if i want to edit a tag, i have to edit the tag on every object, same as remove.
Thank you very much, and hope i can see these features in unreal in the near future.