Hello i am still a beginner with ue5 and i encountered a problem that impact my pawn movement in C++.
For the context :
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I was trying not to use the character class : I am trying to use a pawn as a player.
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This pawn is subject to gravity ( i hardcoded it yet)
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It can jump and move
The problem is : i use the sweep of AddActorLocalOffset but when the character is colliding with something is not moving anymore. I search means to unlock the character. I tried using the FHitResult returned by AddActorLocalOffset and applying an offset at the position, i think it will work but do you know the best mean to do it ?
Thx For the Help