Clearing out my PC at work before a big format next week, and found this deep in the darkest realms of My Documents. I made this last year while on the show floor with the engine at EGX, which was pretty impressive given the internet there was so bad I had to load the text on webpages on it’s own… Amazing what you can do with a couple of .jpg’s
I think this is in UE 4.2 as well, and what makes it more funny is that it’s still multiplayer ready…
I wasn’t sure if you’d frequent the forums or not. I’m pretty stoked to know that there’s a solid chance that you’ll read this. And I’m sorry that it’s an unrelated note, but I did watch the video. XD
I just set up my Epic account today, and I’m planning on making a few games with the Unreal Engine. Not sure how gameplay will go, but I think I’ve got some pretty good stories. We’ll see how it pans out.
I just wanted to tell you how big of an inspiration you are to me, personally. Before I even knew your name, you taught me so much about programming and game design. I played a proverbial ****-ton of ZZT as a kid in the 90s.
If it weren’t for ZZT and ZZT-OOP, I never wouldn’t gotten into other programming languages. You taught me basic programming logic, if/ statements, boolean values, setting messages and conditions, at the age of six. No ****.
Also, ? Still #2 on my favorite games of all time, second only to Enix’s Terranigma. Seriously, your name has been in at least 5 essays I’ve written for college. I’ll put a quote at the bottom.
But I’m calling it: You’re the reason I’m such a nerd. Thank you.
“At any given point in my life I had access to a computer. Initially, I shared one with two of my brothers. In the mid-nineties the computers that we had had very little space, a 1GB hard drive was the standard size in 1995. Certain games could only be played from a CD or floppy disk, and what little space we had on the actual computer we reserved for emulators and games downloaded from the internet. One such game was an innocuous little program called ZZT.
ZZT was developed by in 1991, the same who founded Epic Games. As a game, it was good for it’s time. You controlled a little smiling face who could shoot little dots in four directions. There were lions and tigers and bears (oh my), but there were also centipedes and goobers and other weird enemies. What was really amazing about that game had absolutely nothing to do with the story or enemies. It was one of the first games that allowed you to make your own games and share them with a community of other gamers. It used a simple object oriented programming language, aptly called ZZT-OOP. The standard programming logic applied: sending and receiving messages, setting flags, changing colors and objects, etc. So you can imagine the foundation laid by a six-year old creating new worlds on a weekly basis while learning basic programming logic.”