I’m cleaning my pc and found swarmcashe under F:\ProgramData\Epic\Rocket\Saved\Swarm\SwarmCache on my pc, my question is is this needed for rocket even after its been closed for the next session? or is it just cache per session and should be safe to delete?
If its the latter, should this folder not get cleaned by rocket or the swarm agent automaticly rather than leaving 150mb (and possibly counting) of files on the harddrive?
The purpose of the Swarm Cache folder is to cache unmodified files that are required for building lighting, so that the Editor does not have to export them before every single build. Each asset that is required for Lightmass has a unique GUID that will remain the same until that asset is modified by you or someone else.
You are free to delete the contents of the Swarm Cache folder, but your next lighting build will then take significantly longer, because all required files will have to be exported again. If you are concerned about the size of the Swarm Cache folder, you can configure the maximum desired size in the Swarm settings.
I have found about this just now, and it seems to have moved, I don’t have it in ProgramData on Win7, but in UserName-AppData-Local-UnrealEngine - not a problem tho, still on the SSD, probably a bit faster, but Hardlinks can be used (link shell extension) to put it on a HDD incase someone has a similar HW configuration (Only one SSD, for OS) - Thanks for the answer staff!
Where are the swarm settings?