Apologies if this is a newbie question but my background is coming from Linux and I don’t have any UDK experience.
I’ve searched the wiki and these forums but can’t find basic info on Swarm.
So from usage and Google searches re UDK I am guessing that Swarm is a program within the Unreal4 engine that manages mulitple clients to undertake distributed compilation of primarily Lightmass solutions but possible other aspects of maps.
My questions for you fine folks are:
Am I correct above in describing Swarm or does it do something differently than this?
Is there documentation available for its set up or operation?
Do I need to install the full Unreal Engine on the distributed clients or is there a sub-set I can use (what is the minimum client to place on slaves?)?
[Unlikely I know but…] Is there Linux version of the client? If not, has anyone had success using a windows VM under Linux?
To start the client do I just run the “SwarmAgent.exe” found on my Windows Box at C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET ?
<I can’t answer #5 yet because when I execute the executable I get a “Register for Visual Studio C++ dialog box” - Made me laugh that an executable needs registration with Microsfot to run, it has been a long time since using Windows >
BTW once I’ve got some solid knowledge of the above I’ll happily update the Wiki with the info so others can use it.