I tried setting up distributed lighting builds for my system, and now I can’t build anything (even If I disable distribution). Here are my settings (both PC’s have identical settings and are connected via LAN).
Unfortunately, whenever I try to build lighting from the editor - the editor dialog box pops up for about half a second then dissappears, and swarm doesn’t even start building lighting. I checked the log, and this is being printed everytime I run it:
[2017.09.07-09.54.03:925][342]LightingResults: New page: Lighting Build - 7 Sep 2017 11:54:03
[2017.09.07-09.54.03:932][342]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2017.09.07-09.54.03:933][342]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2017.09.07-09.54.03:934][342]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2017.09.07-09.54.03:935][342]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2017.09.07-09.54.03:935][342]LogSwarmInterface: [TryOpenConnection] Local Process ID is 6896
[2017.09.07-09.54.03:982][342]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2017.09.07-09.54.03:982][342]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2017.09.07-09.54.03:982][342]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2017.09.07-09.54.03:982][342]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2017.09.07-09.54.03:983][342]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Exception thrown at 0x00007FFB6C439E08 (KernelBase.dll) in UE4Editor.exe: 0xE0434352 (parameters: 0xFFFFFFFF80004003, 0x0000000000000000, 0x0000000000000000, 0x0000000000000000, 0x00007FFB43FB0000).
The thread 0xc60 has exited with code 0 (0x0).
[2017.09.07-09.54.04:045][342]LogEditorBuildUtils: Build time 0:00
So clearly, something related to Swarm is crashing - but I have no indication what it is. I’ve followed all the setup guidelines for distributed builds, so why isn’t it working?
Worst of all - I’ve reverted the settings, and now the Engine can’t start Lightmass at all. What’s the deal? I’m stuck an unable to build lighting on either machine now.
I’m using a source-built version of the engine (4.17.1) - so I can’t use ‘Verify’ on the Launcher.