I have three computers connected on Swarm Coordinator. However, if one computer is even simply surfing the web, the coordinator tags them as Busy, and it won’t work for lighting build.
Is there a way to change how strict the coordinator is for determining whether a computer is busy or available? Or to make it always available, no matter what?
If not, could anyone point me where (in the source code) it determines if the computer is busy or available? I couldn’t find it out myself.
Well, same problem but i can´t fix it. There is only one Agent.cs but it only has 68 Lines and there is no CurrentState = AgentState.Busy in the whole project. Do i miss something? And is it fixed for you Ixiguis? Please elaborate how to fix it more precisely.
Try to reduce the number of cores used in the “developers” tab on the agent. I have the video player running on one machine constantly and it still uses some cores to render lightmaps.
This is almost for sure now a CPU usage/io latency effect.
You can reproduce it by just watching a video.
I could achieve Available, Unassigned state only after removing antivirus.
Should go to bug for me, i can retag main also if you like