Swarm Agent building lighting issue

Hello guys, i’m having a big problem when i try to build the lighting in my map. Here is my log report.
Do you have any advice?
Thanks.

15:36:30: === Critical error: === Unhandled Exception: 0x00000001
15:36:30:
15:36:30: Ran out of memory allocating 5579328960 bytes with alignment 0
15:36:30:
15:36:30:
15:36:30:
15:36:30: Address = 0xfd74940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
15:36:30:
15:36:30: Address = 0xc9aa00bc (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass-Core.dll]
15:36:30:
15:36:30: Address = 0xc99a30ef (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass-Core.dll]
15:36:30:
15:36:30: Address = 0xc989c3d9 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass-Core.dll]
15:36:30:
15:36:30: Address = 0xc9925762 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass-Core.dll]
15:36:30:
15:36:30: Address = 0xc986a2a5 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass-Core.dll]
15:36:30:
15:36:30: Address = 0x3f76d0f9 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x3f78cf5a (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x3f7a995b (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x3f76d8a9 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x3f78974f (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x3f79efe3 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x3f818ed3 (filename not found) [in F:\Giochi\Unreal engine 4\Engine\Saved\Swarm\SwarmCache\Jobs\Job-4F6E66DF-4D327CE0-24B00B9A-36818027\UnrealLightmass.exe]
15:36:30:
15:36:30: Address = 0x775259ed (filename not found) [in C:\Windows\system32\kernel32.dll]
15:36:30:
15:36:30: Address = 0x7775c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
15:36:30:
15:36:30: Address = 0x7775c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
15:36:30:
15:36:30:
15:36:30: LogLightmass:Error: Couldn’t start up the Auto Reporting process!
15:36:30: Couldn’t start up the Auto Reporting process!
15:36:30: *** CRITICAL ERROR! Machine: ROD89-PC
15:36:30: *** CRITICAL ERROR! Logfile: UnrealLight_ROD89-PC_6C9AEBC8456CC33B6A7C97980E00DA8F.log
15:36:30: *** CRITICAL ERROR! Crash report:
15:36:30: [CloseConnection] Closing connection 65E9A933 using handle 65E9A933
15:36:30: [CloseConnection] Connection confirmed for disconnection 65E9A933
15:36:30: [CloseConnection] Connection disconnected 65E9A933
15:36:30: [GetMessage] Safely returning to 65E9A933 with no message
15:36:30: [MaintainConnections] Local connection has closed (65E9A933)
15:36:30: [MaintainConnections] Removed connection 65E9A933
15:36:31: [Job] Job has failed! Job executable didn’t exit cleanly. Exit code: 1
15:36:31: [CloseConnection] Closing connection 46B915B4 using handle 46B915B4
15:36:31: [CloseConnection] Connection confirmed for disconnection 46B915B4
15:36:31: [CloseConnection] Closing orphaned Job (4F6E66DF-4D327CE0-24B00B9A-36818027)
15:36:31: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:32: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:32: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:33: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:33: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:34: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:34: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:35: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:35: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:36: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:36: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:37: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:37: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:38: [MaintainConnections] Connection 46B915B4 is DISCONNECTING
15:36:38: [CloseConnection] Connection disconnected 46B915B4
15:36:38: [GetMessage] Safely returning to 46B915B4 with no message
15:36:38: [MaintainConnections] Local connection has closed (46B915B4)
15:36:38: [MaintainConnections] Removed connection 46B915B4
15:36:38: [MaintainConnections] All connections have closed

Hi Jason -

Have you ever built lighting for this particular map before? It would also be helpful to get a copy your DXDIAG which will have all the CPU environment we will need. Could you also briefly describe the engine’s behavior when the Build fails (is it a warning that appears or does the editor fully crash)? Finally, could you briefly describe the map you are trying to build (how many lights are they stationary, static or movable, particle systems GPU or CPU and how many, mostly static meshes)

Let us know and we will work to get you back up and running -

Eric Ketchum

Hi Eric, thank you for your reply.
I’ve already solved my problem.
It was a stationary light that caused the crash. I removed the light and replaced it another time, and now I can build lighting again. :smiley:

-Thanks

Jason Cole