Hello there,
I’m integrating the EOS C# SDK for our game, but we can’t test whether it’s working fine since we can’t install it from the Epic Games Store (logged with our dev account).
Is there a manipulation to do in order to switch the Store into dev sandbox mode ?
I struggle to find the information within the documentation :s
→ I have setted the clientId, the users group, uploaded the build using the BuildPatchTool, the artifact was already made by our publisher, I linked the binary to it and linked the artifact to the Dev Deployment which shows “Active”
It feels I’m only missing the last step ^^’
Many thanks if you bring me the answer (:p),
Sylvain