Swapping sprite in blueprint

Trying to change a sprite depending on wether the pawn moves up or down. This setup looks like it should be functioning, however when connecting the paper sprite to target on the set sprite it says:

Any pointers on what is wrong here?

You are using the wrong Set Sprite node :stuck_out_tongue:

Drag the pin off the Paper Sprite variable in the graph, then search for (correct) Set Sprite node (make sure context sensitive is checked).

Thanks, that fixed it. Should have paid attention to the “Target is” below the title.