Swapping materials before and after a scene Capture

updated graph:

resulting 4k render target:

works for me…

Not sure if you’re aware of this, so I’ll just mention it; Landscape height maps have the same resolution as the landscape. I presume this is what leads to reduced smoothness on the normal map generation for you.

I think you just have to transform the resulting normal map in the material where you generate it.

The Unreal node is not accurate, I would not recommend using it. [Sobel Algorithm][3]

posting again because the pictures are missing… i think… answer hub is going crazy.

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