Swapping camera smoothly on possession transition

I have a widget that pops up when I activate a terminal. One of the buttons on the widget switches possession from a bipedal character to a vehicle. Each of these is controlled by a blueprint with a camera. What I’d like to do is somehow make it so that when the possession changes the camera smoothly transitions from one to the other so there’s no frame cut effect. My current possession switching widget looks like this. Thanks for any help