Thank you for reading firstly. I was curious if anyone has switched from Unity to Unreal, if they know of a tutorial I am just not finding, or maybe someone could just explain:
How do you change the mesh to where it just fits correctly? What I mean by that is that all you do is just say change the fbx to this character mesh. I am sure I am doing it wrong, or there is a button I’m missing, or its a few step process, but I used to use Unity and all you had to do was parent the controller to a different mesh and make sure it was humanoid in mecanim.
Every tutorial I find it breaks the animations. Is there a way to make it not?
Here is an example of what I am talking about:
I’ve searched the forums, and YouTube, and everything, so if anyone knows of another thread, please feel free to redirect, thank you in advance, and if there is a way I should tailor my searching for further assistance being new to Unreal, please let me know.
Have a wonderful day everyone.